He pounds the ground like mad repeatedly hurting everyone inside the massive AOE every time he hits the ground until he stops. As long as you don’t get close to the spiders, you can safely ignore them altogether and just burn the boss down. If unfortunately you have no choice and it is chasing a dps or a healer, then the chosen target should kite around the boss in a small circle avoiding the aoe until he has finished and settled down again. The most popular maps Centurion and a pack of adds attack, as the fight goes on, the next pack will come, then the next. The boss fights are fairly easy if your group has good synergy and doesn't decide to stand in the red AoE. A small AOE will visually show its range but you do NOT want to get caught in this. More details can be found on the page itself. The basics! ESO Veteran Darkshade Caverns 2 Guide (Hard Mode) The next episode of the ESO Veteran Dungeon guide series is now out, and for this one we will be covering Veteran Darkshade Caverms 2 hard mode! Two adds fight alongside boss, these can knock you unconscious and drain your stamina. He pounds the ground like mad repeatedly hurting everyone inside the massive AOE every time he hits the ground until he stops. This is avoidable and blockable so be sure to block if it is aimed at you. (A favourite technique of mine as Templar is to keep Crit Rushing and Blazing Shield as the poison DoT and the flamethrower will burst my bubble), The Engine Guardian -> levers disable poison .... you must pull all 4, So not sure if anyone else has seen but, there's a jumping puzzle in the first room of the mine. It doesn’t hit too hard though. You need to understand how to handle this. The other choice is to kill the adds and then attack boss. Having said that, if they have self healing/a way to protect themselves, during poison and fire phase they can get close to do damage. Spawn Kwama – A very small AOE effect will appear at the bosses feet and he appears to be digging into the ground. Green phase, poison damage ticks on all players, you cannot avoid this. – This ability is pretty huge, covers the real-estate of the boss roughly and does quite a bit of poison damage over time if you are caught in it, BUT it is placed on the ground so very easy to avoid. I have no great strategy for this other than to AOE DPS the crap out of everything. If this catches a dps, they will die. Nasty little boss this one. They can be, and should be, AOE’d down easily. Your tank should control them and NO ONE should be running away. The Helm can be acquired from Darkshade Caverns I which is part of the base game and located in Deshaan. Darkshade Caverns is a 4-man dungeon in Elder Scrolls Online. They will die getting caught by it. This boss is relatively simple with some punishing effects if you don’t simple stick to the rules. Lightning – This phase happens when he is blue. These two parties have full unlimited rights to use any of the content since they own the Elder Scrolls Online franchise and product copyright. All you have to do is step out of it and you are safe. They are very weak and can be killed fast with AOE. These heavy attacks have a cone affect on them too so ANYONE caught in it will get hit. This is avoidable and blockable so be sure to block if it is aimed at you. Shadowrend: Banished Cells I Try to keep him still, and if you are a dps or healer do NOT stand in front of the boss. The tank MUST block or it is dead. There are adds at the start of this fight. You are not given much time dodge this at all. They are not a real threat. IF he touches the circles he will heal, IF he does not, he wont. No need to actually aggro this boss as he just walks around. the final part you get to had nothing special for me but it looked really suspiciously as if it could house a chest sometimes. – This is a pretty basic attack but it does have a splash/spread affect to it, so try not to stack up to much and stay out of the bad stuff when it lands. You need to co-ordinate.Whoever has his attention needs to move in a reasonable sized circle to keep him off them BUT, try to gauge it so that the circle makes him deliberately stay INSIDE the damage already placed on the ground by your group. This boss one of the easiest in the dungeon. Darkshade Caverns II. White-Gold Tower. He will stay still and slam his fists on the ground, creating a LARGE red circle around him. He will lift his staff in the air and summon 6 kwama adds with low Health. It is located all the way at the southeastern edge of Deshaan. The heals are incredibly strong and to a group with low damage who forget to interrupt her, this can be a pain. As tank be sure to block the big scary hits. On normal the loot is blue and the boss does NOT drop a monster helmet, but on veteran difficulty all of the loot is purple and Rkugamz DOES drop a special monster helmet. This will easily be the biggest source of damage in this fight, which is totally avoidable. A tank will be able to stand in them although there is no need, but a dps or a healer unless healing a LOT will die in only a few ticks. DPS the boss so that the shield breaks and the fight continues as normal. – This boss heals more than she does attacks! They are very weak and can be killed fast with AOE. The tank should keep this boss as central to the room as possible at all times and pay close attention to the colour changing. Getting hit by one or two pulses will not kill you, but staying in the red circle will. Burst – When he is about to run each time, he will cast a spreading AOE shock blast, if you are caught in this you will take a LOT of damage so logic plays a roll in this one. Apart from that her basic flame attacks especially while the tank has proper agro, is a minor issue and really doesn’t hurt that much at all. Kill them if you want, or simply keep him away from them. These do nasty AOE damage to whoever is caught in them ticking over like a poison dot until you leave the area, do NOT get caught by these and if you do, get out of them as soon as you can. He moves every 10-12 seconds roughly and spawns anything UP TO 6 kwamas. Travel to the Darkshade Caverns I and clear it of enemies. Here is a list of all the loot you can expect to find in Darkshade Caverns I. However if you do get caught, i would suggest you shield/block as and when and just watch where you stand. It is a fairly mobile fight and people need to be on their toes, while dealing with places and cast AOEs as well as multiple waves of adds depending on how fast you dispatch the boss!Move – As simple as it says on the tin. They all have very low health and can die fast to general AOE damage but make sure your tank controls them. Boss mechanics. Login to claim your participation. Range is key. The channel and site owned by Xynode Gaming®, is to support the game and its developers/customers/player base and is not financially or legally affiliated directly with Zenimax Online Studios® or Bethesda® at this time. DON’T get hit!Spin – This is the one the tank needs to control. Just don’t bunch up and you’ll be fine. Darkshade Caverns: Defeat Akash gra-Mal, Chokethorn, and Canonreeve Oraneth. As long as you are moving, you should not get hit by them. Bloodroot Forge. Llothan periodically runs to different locations in the room. Welcome to the Darkshade Caverns I Dungeon Guide for both Normal and Veteran mode. – This is the big one and destroys PUGs. This is used in many situations and on many bosses throughout the game but people fail on this mechanic the most…”Don’t run away!”IF you run away from the boss rather than standing about 5-10meters away he will jump on your head! So, which got the better of you: the simple thugs or the crumbling Dwarven junk?" This boss is very simple and has very little health but she heals a LOT so the key point to this fight is making sure that each time she tries to do so, you stop her. Llothan periodically casts pools of poison on the ground. This should only hit the tank but if the taunt is dropped or you don’t have one you MUST block this. Groupings include 1-12 for having straightforward tank-and-spank fights. Relax, go around in a nice circle and keep him in the damage until he has finished, then let the tank take him backSpiders – At 25% and under he will spawn dwemer spiders in the room. The Helm is guaranteed to drop from the final boss in veteran mode only. It is home to several trolls scattered through several big chambers. The location of this NPC is unknown. Special attacks are the red aura bash to interrupt attacks. On Sunday, Apr. If you have been fighting from the middle, this should be a non-issue, if you have been daring to attack from melee, you need to run like crazy when this phase starts or you will die. This effect can occur once every 8 seconds. That is NOT the way to do it. For anyone else, just be out of range (the stairs are a good place to stand). If this catches a dps, they will die. AOE the dwarven spider adds down first and then kill the Sphere. Tank aggro the mobs, then team AOE if mobs are close enough, if not then focus one at a time. 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